Skip to Content

interactive

Cloud Chamber

A sound performance event featuring sonification and live electroacoustic works by Jon Drummond with Linda Walsh, Nathan Scott, Matthew Hopcroft and some cosmic rays.

8pm-9pm Friday 11 November 2011
The Exercise Yard, The Lock-Up
90 Hunter Street, Newcastle
http://www.thelockup.info

http://jondrummond.com.au/media/cloud_chamber.pdf

Programme

Sublimation
Jon Drummond, Linda Walsh, Nathan Scott, sublimation sonification

Aquarelle
Linda Walsh oboe, Jon Drummond sound/video processing

Image

Cloud Chamber Cloud Chamber Cloud Chamber

Jet Stream

Jet Stream is a work for flute and live computer processing.

The interactive electroacoustics in Jet Stream are created through the use of an underlying virtual model of a flute. This "hybrid" virtual instrument is controlled through parameters such as bore length, blow intensity, pressure, canal width, labium position. The "real" acoustic flute sounds are analysed with respect to tone colour, volume envelopes, frequency and spectral content. These sonic gestures are then mapped to performance parameters for the computer's virtual flute sonification. Of course the virtual flute doesn't have to conform to the physical constraints of the "real-world".

JetStream(Live) - Jon Drummond - Andrew Bishop(Flute) by anbis

Image

Wee Leaf - Jonathan Duckworth

Thinking Through The Body: Sensorium Gymnasium – "Wee Leaf"

In August 2009 I had the opportinity to work with the Thinking Through The Body ArtLab - a research residency led by George Khut and Lizzie Muller, with Jonathan Duckworth, Somaya Langley, Lian Loke, Garth Paine, Maggie Slattery and Catherine Truman.

For Jonathan Duckworth I developed this sonification, the Wii Balance Board 'measures' the center of gravity of participants as they try and balance a leaf on their nose, creating a gentle, spatial sonic response.

Thinking Through The Body: Sensorium Gymnasium – "Wee Leaf" from George Khut on Vimeo.

Image

Wee Leaf @ Thinking Through The Body: Sensorium Gymnasium Wee Leaf @ Thinking Through The Body: Sensorium Gymnasium

Pattern Recognition

Pattern Recognition is an interactive composition or performance; its identity can be considered equally in terms instrument, composition and improvisation. Composition in part becomes instrument design - mapping interfaces to sound generating parameters, but also designing algorithmic process and points of sonic potential to be realised through performance.

Pattern Recognition by Jon Drummond

Image

Percussa AudioCubes

Wireless House - Nigel Helyer

The original "Wireless House", located in HJ Foley Park on Glebe Point Road, was built in 1934 to provide radio broadcasts to the local community. For artist Nigel Helyer I developed a system to interactively playback archival audio and community oral history material from the original building. Here are some photos from the installation day.

Image

Wireless House - Nigel Helyer Wireless House - Nigel Helyer Wireless House - Nigel Helyer

Sonic Construction

Max/MSP/Jitter, Firewire video camera (iSight), Glass, Water, Sugar, Coloured Dyes, 2ch or multi-channel (configurable) sound, data projector.

Duration c. 15 - 20 min

In this work, movement and colour are used to generate a sound environment based on real-time fof synthesis and spatialisation. The slow and evolving patterns of coloured dye in a viscous liquid are mapped into various sound synthesis parameters.

Image

Sonic Construction Sonic Construction Sonic Construction Sonic Construction Sonic Construction Sonic Construction

sub_scape - Kate Richards and Sarah Waterson

Software for generating poetic ecologies - 2004 ongoing

sub_scape is a real-time generative system for manipulating data streams that I programmed for Kate Richards and Sarah Waterson. The system samples, folds and re maps one data set onto another. The data sets comprise numerical data, and data streams of video and audio.

Image

the sub_scape periscope being used on the ferry at ISEA2004 frame grab

Bystander - Kate Richards & Ross Gibson

Bystander - interactive installation - 2007

Part of the Life After Wartime suite, Bystander is a 5-channel interactive software system. The work is installed in a 7-metre-wide pentagonal frame comprised of five projection-screens and surround sound audio which visitors enter – up to 10 at once. All round them, a spirit-world of images, texts and sound gets composed in response to their movement, mass and attentiveness.

Image

Bystander - Kate Richards & Ross Gibson Bystander - Kate Richards & Ross Gibson Bystander - Kate Richards & Ross Gibson

Wayfarer - Kate Richards and Martyn Coutts

CarriageWorks/PSpace
5-8 September 2007

Wayfarer is a live game space, where teams of audience improvise to direct their player through a hidden territory. The performers' body mounted computers send streamed video, audio and locative data to the Wayfarer software, which is projected back to the audience. Part exploration, part competition, part surreal thriller, Wayfarer is a truly hybrid event, where live and mediated performance, urban choreography, ubiquitous computing, gameplay and site specificity come together in a volatile mix.

Image

Wayfarer - Kate Richards and Martyn Coutts Wayfarer - Kate Richards and Martyn Coutts
Syndicate content